Oldschool base, modern client

An oldschool-based server,
with modern graphics.

C1 level cap: 99Chapters: C1-C512 languagesDX11 · DX12 · Vulkan · OpenGL
99Level cap in C1
6Dungeons
12Languages
4Graphics backends

Endoria is an oldschool-based server with modern graphics and a lot of new systems, just without alchemy, levelling pets or the sash. Levels open up chapter by chapter, from level 99 in chapter one all the way to Champion Level 30. The client is 64-bit, and it runs on four graphics backends: DX11, DX12, Vulkan and OpenGL. There are a lot of quality-of-life features, and the content is split into planned chapters (C1-C5) so you can see where the server is going.

Chapter 2, with the beta map, is on its way.
Yohara arrives over the next few chapters, and the 6/7 bonuses come in the higher chapters. The starter costume and the Item Shop costumes are permanent, and the buff items come in permanent versions too. Not a fan of the sash, alchemy or levelling pets? Then you are in the right place.

02Start here

Four classes, eight skill trees, no wolfman

All four classes got a monster damage bonus, so the Warrior is not the only one that is fun to farm with.

Body · Mental

Warrior

The front line. Berserk pushes his attack speed close to the cap, Aura of the Sword raises his attack value. Simple, strong, and he can take a hit.

WP · BM

Sura

A hybrid: hits hard while still looking after himself. Enchanted Blade raises his damage, Fear and Enchanted Armour cut the damage he takes.

Dagger · Bow

Ninja

Stealth and Feather Walk give a real monster damage bonus, and it keeps running while mounted. Excellent for clearing metin stones.

Dragon · Healer

Shaman

Reflect and Swiftness give the same monster bonus. With a fan equipped, the attack skills of both Shaman trees hit monsters harder at every grade from M1 to Perfect Master - at Perfect Master she clears metin stones faster than anyone. With a bell that bonus does not apply: the bell is the PvP and support branch.

03Start here

You start fully dressed

Every new character gets the complete starter set on first login, for free.

Armour, helmet, shoes, shield, weapons, necklace, bracelet, earrings, two rings, hair, a body costume, weapon costumes, a pet and a mount. Plus a teleport ring, a cape, starting buffs, potions and two permanent elixirs. The game picks the pieces that match your class and gender.

  • The armour, helmet, shoes, weapon, shield and jewellery each carry five bonuses, such as max HP, STR, attack speed, critical and piercing chance, item and yang drop chance, stun immunity, attack value and resistances. The two starter rings have fixed bonuses instead.
  • The wearable pieces are soul bound, so you cannot sell or trade them. The teleport ring, the cape and the two permanent elixirs are yours to do what you like with.
  • The costumes, the pet and the mount have no rolled bonuses, only a small fixed PvM bonus - you get them for the look, the auto looting and the faster travel.
04Gear and items

Dew and Dragon God items, permanent versions too

Two kinds of buff item, each available in a timed and a permanent version.

Timed

Dew buffs

Right click and it is used up. The buff goes on your character instead of sitting in your bag as an item, and using another one extends the timer.

Timed

Dragon God buffs

Same idea, different bonuses. Time stacks up to 12 hours, so you can save your drops and top yourself up before you head out.

Permanent

Permanent Dew

The same bonus with no timer - and stronger than the timed version. No rebuffing, and no bag slot wasted on refills.

Permanent

Permanent Dragon God

The Dragon God bonuses become a permanent part of your character. Serious power, but you have to work for it.

Dying does not remove them. These buffs survive death, and each one gets its own icon in the top left corner, so you can see at a glance what is still running.

05Gear and items

Epic armour and level 75 weapons - the top of C1

Level 75 is the highest weapon tier you can buy or farm right now. No sash to stack on top, no alchemy to multiply it. Only a few helmets and the Titan Shield go a little higher.

Level 75 weaponTypeClass
Poison SwordSwordWarrior · Sura · Ninja
Lion SwordSwordSura
Devil Wing ChakramDaggerNinja
Crow Steel BowBowNinja
Grudge SwordTwo-handed swordWarrior
Bamboo BellBellShaman
Fan of FateFanShaman

Every weapon, armour and belt drop also gets a rarity, which raises its stats and its Gear Score. You can see the rarity in the colour of the item name. It works on two different scales: it lifts weapon and armour value only a little, but it raises the item's bonuses a lot - up to +50% at mythic.

RarityWeapon and armour valueMost bonuses
Common+0%+0%
Uncommon+1%+5%
Rare+2%+10%
Epic+4%+20%
Legendary+6%+32%
Mythic+8%+50%
06Gear and items

One number that tells you which is better

Rarity, item level and refine all matter. Gear Score puts them into a single number so you do not have to work it out in your head.

Every weapon and piece of armour is scored on three things: item level, refine level and rarity. Rarity acts as a multiplier on the other two - which is exactly why chasing a mythic drop is worth it. It does not add a flat bonus, it scales up everything the item already had.

ComponentEffect on the score
Item levelThe base - higher tier gear starts from a higher number
Refine levelEach refine adds a fixed step, so a +9 is worth far more than a +0
RarityMultiplies the whole thing, from common to mythic - up to +8%

The pieces you are wearing add up into one total, and the game also remembers the highest score you have ever reached, even if you swap something out later.

  • Compare two drops instantly instead of opening both tooltips and guessing
  • The score updates right away when you put on, take off or swap gear
  • The tooltip and the server always agree, because they use the same rule - what you see is the real number
  • Later on, Gear Score decides whether you can move on to the next content. In C1 teleporting is still gated on level only, but from C2 you will need enough Gear Score.

This is why rarity matters. A mythic item of a lower tier can beat an epic of the same level. The multiplier is what makes farming up the rarity ladder worth it, and Gear Score is where you actually see it.

07Gear and items

Costumes that are worth wearing

Costumes have real base bonuses, and you can open three extra bonus slots on them.

  • Every costume comes with a base bonus: monster, boss or metin stone damage
  • Three extra bonus slots can be opened, one at a time
  • One item opens a slot, another one rerolls the bonuses inside them
  • The slot state lives on the item itself, so it travels with the costume
  • The starter costume and every costume from the Item Shop are permanent

Opening is meant to be a gamble: the opener item has a 5% chance each time. A fully opened costume is something you really worked for.

08Gear and items

What Endoria deliberately does not have

These are decisions, not gaps. Each one is there so that your power comes from your gear and your skill, not from separate gambling systems.

Sash system

No extra stat layer bolted onto your gear, and no absorption grind to keep it going.

Alchemy

No alchemy, and none of the hassle that comes with it. Here only the strength of your character counts.

Levelling pet

The pet stayed, but we dropped its levelling and its ageing.

09Combat

The ninja and the shaman hit as hard as they should

The Warrior and the Sura always had an offensive self buff, the ninja and the shaman had none. Four skills now carry a monster damage bonus that grows with your stats.

SkillClassScales withAt P grade
StealthNinja · DaggerDEX + STR~+30%
Feather WalkNinja · BowDEX + STR~+30%
ReflectShaman · DragonINT + STR~+30%
SwiftnessShaman · HealerINT + STR~+30%
  • Exactly zero below M1. It starts once you commit to the skill, and grows with every grade up to P
  • ~20% on a fresh character at P, ~30% with endgame stats
  • Monsters only. The bonus needs a monster target, so it never runs in PvP
  • The Stealth bonus lasts 4 hours and keeps running after you become visible again
  • Fan mastery: with a fan equipped, the attack skills of both Shaman trees (dragon and lightning) hit monsters harder at every grade from M1 to Perfect Master. With a bell it does not apply, and it never runs in PvP
10Combat

Any metin stone can call up its mythic twin

When you break a metin stone it might not be over: its mythic twin can appear next to it. Bigger, tougher, and it drops a lot more.

5%
Spawn chance

On almost any metin stone destroyed by a player.

10 minutes
Time limit

Break it before it disappears.

About 3x as much
Loot

Mostly the same drops in about triple amounts, plus a few extra items.

Where

Almost everywhere

On practically every field metin stone except the ones on the starter maps, all the way up to the endgame maps. Not in dungeons.

It is yours. The mythic stone belongs to whoever broke the base stone, and you get a notification the moment it appears. Nobody can take it from you.

11Combat

Coloured metin queue and entity highlighting

Two small features you will use in every fight.

  • Coloured metin queue - the stone you queued up takes the colour you picked, so you can tell which one is yours even in a crowded spawn
  • Entity highlighting - an outline on monsters, NPCs and metin stones when you hover or target them, so you always know what you are clicking
  • Both can be turned on or off, and the colour is yours to choose
12The world

Ore that rewards a better pickaxe

Ore is not decoration. Veins are spread across fifteen field maps, they last half an hour, and they respawn on staggered timers so no map ever runs empty.

PickaxeYield per vein
+04 – 8
+311 – 18
+618 – 29
+925 – 40
  • Two ore tiers are live, common and rare. Better maps carry rare ore (legendary ore is wired up but does not spawn yet)
  • 20 veins per map, respawning 1 - 10 minutes after they disappear
  • Mounted players ride straight through veins instead of getting stuck on them
13The world

Something to gather between fights

Dragon Lily and Dragon Orchid grow on the same fifteen maps. No tool, no cooldown, no skill requirement.

Get off your mount, click, your character kneels for a moment, and the harvest comes out of the ground in your name.

  • Two flower types, 20 flowers per map (ten of each)
  • 15 - 30 pieces per harvest, plain random - no tool or skill scaling to chase
  • Reserved for you on the ground for 15 seconds
  • They last 30 minutes and regrow after 1 - 10 minutes, so the fields do not empty out
14The world

One hidden chest per channel

Every regular channel has exactly one Mythic chest on it, hidden on a random field map. Whoever finds it first takes everything.

1 per channel
In the world

Every regular channel runs its own chest, so several can exist on the server at once.

4 hours
Lifetime

Then it disappears, opened or not.

1 hour
Wait

Between one chest disappearing and the next one appearing.

16 stacks
Payout

Sixteen different rewards drop at once, most of them in a random amount.

You have sixty seconds to pick it up. The whole pile goes into the name of whoever opened it, so nobody can sweep it up instead of you.

15Dungeons

6 dungeons, one panel

Every dungeon is solo, with staged objectives and a real boss at the end.

DungeonLevel rangeBossElement
Wukong35 - 55WukongEarth
Orc Labyrinth35 - 55Orc ChieftainWind
Demon Tower40 - 99Death ReaperDarkness
Spider Baroness60 - 99Spider BaronessWind
Devil's Catacomb75 - 99AzraelDarkness
Beran Setaou75 - 99Beran-SetaouLightning

The in-game Dungeon Info Panel shows the level range, a 3D model of the boss, the rewards you can get and the remaining cooldown - and it teleports you to the entrance.

Boss test: not sure your character is ready? The panel's Boss test button lets you fight the final boss alone, in your own copy of its room, to see if you can beat it. No ticket, no daily entry, no cooldown and no rewards - you only need the dungeon's minimum level, and your DPS is shown in chat when the boss falls.

5 minute grace
Reconnect

Dropped by the server mid-run? Your progress is kept and you can teleport straight back in.

8 / day
Daily limit

Per dungeon, resetting at midnight. Counted by account and by machine, so it cannot be worked around.

30 min - 1 hour
Cooldown

30 minutes for the two entry dungeons, 1 hour for the rest, with an optional reminder that tells you when you can go again.

On completion

Server-wide message

When you clear a dungeon, everyone sees which one you finished, on which character, and in what time.

16Dungeons

Glimmerstone and Dungeon Coin

Every dungeon pays the same two currencies, so you can run the ones you enjoy and still work towards the same goal.

A clear pays 30 Glimmerstones in the entry and mid dungeons and 60 in the two endgame ones, plus one Dungeon Coin. Glimmerstones turn into Gaya at the Gaya Market: 30 stones + one +0 - +4 soul stone + 5,000 yang = 3 Gaya, at 70% chance in the harbour and 30% elsewhere.

  • Paid out by every dungeon, so the ones whose drops you no longer need are still worth running
  • Right click the coin: a shop opens that sells for coins only - a fixed stock you can plan for, instead of playing the drop tables
  • Two coin tiers are live, beginner and advanced. The professional shop already stands, but no dungeon pays that coin yet
17Systems

A guild system built on missions

Your guild levels up from tasks you complete together, and every level gives the whole guild a permanent bonus.

Founding a guild costs 100,000,000 yang and requires level 35. Tasks unlock as the guild grows: metin stones, bosses, monsters, flowers, ore, fishing, dungeons and the Mythic chest.

LevelMax HPDamage vs monstersAttack valuePiercing hit chanceDamage vs metin stonesDamage vs bossesMelee block chanceDouble drop chanceMembers
1+50+0%+3+0%+0%+0%+0%+0%35
2+100+1%+6+1%+0%+0%+0%+0%35
3+150+1%+10+1%+0%+0%+0%+0%35
4+220+2%+14+2%+1%+1%+0%+0%35
5+300+2%+18+2%+1%+1%+0%+0%40
6+400+3%+23+3%+1%+1%+0%+0%40
7+520+4%+28+3%+2%+2%+0%+0%40
8+650+5%+34+4%+2%+2%+0%+0%40
9+800+6%+41+5%+3%+3%+0%+0%40
10+1000+7%+50+6%+3%+3%+1%+1%45
11+1200+9%+60+7%+4%+4%+2%+2%45
12+1450+11%+72+8%+5%+5%+3%+3%45
13+1700+13%+85+10%+6%+6%+4%+4%45
14+2000+15%+100+11%+7%+7%+5%+5%45
15+2250+17%+115+13%+8%+8%+6%+6%50
16+2450+19%+130+15%+9%+9%+7%+7%50
17+2600+21%+145+16%+9%+9%+8%+8%50
18+2750+23%+160+18%+10%+10%+9%+9%50
19+2900+24%+168+19%+10%+10%+10%+10%50
20+3000+25%+175+20%+10%+10%+10%+10%60

The bonuses feed the missions. The metin and boss damage bonuses make the next level faster to farm, which offsets the rising requirements. A killed target is worth exactly one point no matter how many members helped, so there is nothing to game.

18Systems

Ten tiers of permanent bonuses

Collection quests that pay permanent character bonuses. Each tier asks for a different item and has its own cooldown.

LevelAmountCooldownReward
301015 minMovement speed +10 · Damage vs monsters +5%
401520 minAttack speed +5% · Damage vs metin stones +5%
501530 minDefence +60
602040 minAttack value +50
702550 minAverage damage resistance +10%
Skill damage resistance +10%
803060 minAttack speed +6% · Attack value +10%
854080 min-10% damage taken from other players
9050100 min+8% damage against other players
9210120 minMax HP +1000 · Defence +120 · Attack value +50 (your choice)
9420120 minMax HP +1100 · Defence +140 · Attack value +60 (your choice)

On the last two tiers you pick which bonus you want.

19Systems

A mount you can level

Your mount levels up to 30 in three bands. Each band asks for a different upgrade item and pays a different bonus.

LevelsUpgrade itemBonus per levelAt the end of the band
1 - 10Horse MedalDamage vs monsters +1%+10%
11 - 20Advanced Horse MedalDamage vs metin stones +1%+10%
21 - 30Professional Horse MedalDamage vs bosses +1% · Attack value +5+10% · +50
  • 75% success chance per attempt, with a 30 minute wait between attempts
  • A fully levelled mount gives +10% damage vs monsters, +10% vs metin stones, +10% vs bosses and +50 attack value
  • The riding skill tooltip shows your current bonuses, so you always know what the mount is really giving you
20Systems

A pet that picks up your loot

Our own pet system with automatic looting, and no levelling treadmill attached.

Your pet collects the drops while you fight, and it also gives bonus damage against monsters, metin stones and bosses. There is no pet experience bar, no feeding schedule and no pet equipment: it is useful from day one, and it never turns into a second character you have to raise.

21Systems

A buffer that levels up - and dresses up

A personal buffing companion with levelable skills and costumes, so it looks the way you want.

  • Buffi skills level along the same M to G to P path as your own
  • Going above G1 costs rank points, exactly like it does for you - there is no free ride
  • You can put costumes on your Buffi, purely for the look. It has to be a permanent costume, because a timed one would expire off it
22Systems

Casual System

Not much time to play? Turn it on for 24 hours, and every character on your account gets shorter waits and better drops.

-50%
Dungeon wait

You can enter a dungeon again in half the time.

+30%
Metin drops

Metin stones and meteors have a 30% higher chance to drop items.

-50%
Biologist

The wait between two biologist hand-ins is half as long.

-50%
Mount upgrade

The wait between two mount upgrades is half as long.

One at a time per account. Press ALT+C on any character, then Turn On. It stops by itself after 24 hours, and then you can start it again. It covers up to 2000 metin stones per run - after that, stones still give EXP, but no yang and no items.

23Systems

Title System

Titles are more than a name. Each one gives your character strong bonuses that help a lot as you progress.

  • Titles give outstanding power on your way up
  • Your title is shown above your character's head, so everyone can see it
24Tools and economy

Offline shop

You keep selling after you log out. Your shop stays up, takes payment, and holds the yang until you come back.

  • Pick the look of your shop - one free style, and many more decorations with VIP
  • Give it a custom title so it stands out in a crowded market
  • Fully searchable: your items sort themselves into the right category, so buyers actually find them
  • A full sales history panel, so you know exactly what sold and for how much
25Tools and economy

Switchbot

Automatic bonus rerolling. You say which bonuses you want, and it keeps rolling until it gets them.

No more clicking through a pile of enchant items one by one and reading the tooltip after every roll. You set what you are looking for and let the bot work. It stops the moment your combination comes up.

26Tools and economy

Automatic skill book reader

Point it at a skill and it reads the books for you.

It consumes books on a timer until the skill reaches Perfect Master or you run out of materials, so you do not have to sit at the keyboard clicking through every book and soul stone. Levelling a skill becomes a question of whether you have the materials, not whether you have the patience.

27Tools and economy

Event calendar

An in-game calendar of what is running and what is coming - plus events you can switch on yourself.

You do not have to be online the moment an event starts. You can switch an event on for your own character, for a set amount of time, at any point while it is open, so you decide when your bonus time happens.

28Client

A new graphics engine, in four flavours

We moved the client off the old DirectX 9 path onto a modern rendering layer.

DirectX 11

The safe default. Runs on a wide range of hardware, with the full modern feature set.

DirectX 12

Less driver overhead on modern Windows GPUs.

Vulkan

A low-overhead path, and the best one on a lot of AMD and Intel hardware.

OpenGL

The fallback for older or unusual hardware.

The move brought physically based materials, real shadow mapping, screen-space reflections, ambient occlusion and global illumination, volumetric light and clouds, waving water, reworked terrain and vegetation, temporal anti-aliasing and a full post-processing chain.

And you can turn all of it off. The modern effects are optional. Pick the classic Metin2 look and the client draws the way you remember it - which also means it runs on a machine that would never handle the new path.

29Client

Settings that actually set something

A rebuilt settings panel with far more switches than the original client had - and a search box to find them.

Gameplay

PvP mode, block rules, empire flag and hit animations.

Display

Resolution, display mode, name colours, monster info, visibility toggles and the camera.

System

Language - all twelve, changed with a quick return to the login screen - refresh rate, FPS limit, field of view, view distance, night mode, camera distance and the scaling options.

Environment

Rain and snow on or off.

Graphics

Graphics profile, shadow quality, anti-aliasing, texture filtering, and the post-processing effects one by one: depth of field, motion blur, vignette, chromatic aberration and film grain. The heavier effects - ambient occlusion, global illumination, volumetric light, water, vegetation - are driven by the graphics profile.

Sound

Music, sound effects and background music selection.

Keyboard

Every key can be rebound, grouped into categories.

Search

A built-in search: type what you are looking for and the panel shows every matching switch.

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